You will either need a 1 instead of 0, to make MAME know you have it or if you see below, it says keyboard. . For starters, we need to enable all possible mouse inputs in the configuration file (we will edit the configuration for AdvanceMAME 1.4, but if you use multiple versions of AdvanceMAME, you need to make edits in each respective config). You are actually really close. @jvinga1 I gave that wiki link because it was updated and the new edits might not yet be in the prettier Docs. It can cause a strange negative effect called "backspin". 2 1/4 Inch 2.25" Purple Ball PS/2 PCB Connector Arcade Trackball Mouse For JAMMA MAME Arcade $36.99 2 Inch White Ball Arcade Game Trackball Compatible With Jamma 412-in-1 Game Elf $38.99 1 review Trackball Wiring Harness Interface Compatible w/ Game Elf 412 In 1 & More Out of stock User 1 Device Type Fortunately, arcade hardware is available that will work, and often comes with (or is compatible with) a USB interface. To use both lightguns, the correct mouse indexes to use would be 0 and 2. This can also help you troubleshoot the connections for X and Y inputs. As soon as I enabled this option, my trackball started working. You need to edit your /boot/cmdline.txt by appending usbhid.mousepoll=2 to increase the mouse poll rate. LED 2 1/4" Trackball MAME PS2 Arcade Pc ... lluminated 4.5cm round arcade game lits LED trackballs mouse Jamma pcb connec BW. But lr-mame2003 seems to be the only one that will work. I left the Marble Madness ROM in the Arcade folder, but went to the runcommand menu when starting it and changed the emulator for that ROM to AdvancedMame. @jvinga1 I can tell you a few things to get you on the right track. First, the mame2003 line for retroarch-core-options.cfg was already in there. See the But on the other hand, I really think there is light at the end of the 2003 tunnel. I've been following along here, trying to get my system going, thanks for all of the notes. You have to modify the controller session and set 'Mouse/Trackball games' to mouse. I changed Centipede to use AdvancedMAME in the same way it it works too, so I'm in business. See, told you I was a beginner at this! And that worked. I set both the device index and mouse index to 1. That's how I knew to try the command to find that mine is mouse1. Push the bezel over the housing. [INFO] [Joypad]: Found joypad driver: "udev". Sakasa Mouse This program serves to reverse the mouse movements. Yet I know that Retroarch can see the device because pressing any of the buttons on the trackball goes back one menu in Retroarch itself (the ball does nothing). Attaching a trackball or spinners requires a USB interface. As an alternative to using the RetroArch GUI to set the mouse indexes, you can map mice to users via the retroarch.cfg in this format: input_player1_mouse_index = "0". Hosting Information The trackball will move your cursor much slower than your normal mouse would, that is normal. Free shipping on many items ... 2 1/4" WHITE Trackball MAME PS2 Arcade Pc Not HAPP. [ATTACHED IMAGE] Edited by Tafoid (11/17/15 11:56 PM) The two MAME emulators that offer the best mouse support for arcade games in RetroPie are lr-mame2003 and AdvanceMAME. Accommodate multiple users in your household, since the ambidextrous design allows right- and left-handed operation. I spents hours trying to get the trackball Mame games to work with the trackball. Similarly Gun games should finally be working with the same modification on "Gun games" You'll also have in some cases to modify game or general controls to use mouse button. mame_current_mouse_enable = "enabled" Interesting. I found this article: https://github.com/RetroPie/RetroPie-Setup/wiki/lr-mame2003#mame-menu and attempted to follow the instructions under the section "Pointer/Trackpad/Touchscreen support". @jvinga1 The only thing I can think to double check is if maybe you have conflicting entries in the cascade of retroarch configs. MAME pre-configures joystick inputs in lieu of analog controls for some games to make them playable by users without a spinner/trackball. This section describes important configuration steps necessary to enable mouse inputs in AdvanceMAME. My other choices are lr-fbalpha, lr-imame4all, mame4all, and pifba. @ajacks504 This worked for me! Sorry we could not get it sorted in the other one. Don't just limit your spinners to traditional titles. (I'd say just do a CRTL+F and search for it). I don't really have an easy way to bring up the RGUI, as it is something I never configured for my cabinet. ... ran a quick test on MAME for windows. Because mouse input is ubiquitous on modern computers, spinners and trackballs translate nicely to emulators that can accept input from a mouse. As a result, your viewing experience will be diminished, and you have been placed in read-only mode. @ajacks504 said in Getting Trackball to work with MAME: I had to enable this option, then it started working immediately. If you need to map multiple trackballs, or your Player 1 and Player 2 spinners are on different mouse inputs, you will need to assign the indices accordingly following the details above or use AdvanceMAME to map your devices to the proper controls. So I guess this means I need to configure in Retroarch first? We are covering all possibilities here so if the mouse indexes change (maybe you boot up with an external mouse attached and next time you don't) it won't affect the gameplay. This is a list of arcade games that have used a trackball to interact with the game. It works! I never could get the AdvancedMAME mouse testing command to run so I just moved on to editing the config files, all as described in the wiki (https://github.com/RetroPie/RetroPie-Setup/wiki/Spinners,-Trackballs,-Lightguns,-and-other-Mouse-Devices). [INFO] [udev] Adding device /dev/input/event0 as type ID_INPUT_KEYBOARD. If you were successful with the Linux tests above, you might be able to skip this step, as the configuration below is flexible enough for most situations. Get the best deals on Arcade Trackball when you shop the largest online selection at eBay.com. I can play mame games with a trackball. So I launched it from the EmulationStation menu. I added the input line to retroarch.cfg, but still did not have luck when running Centipede or Marble Madness. in mame config i have trackball set to mouse, and mouse enabled. By rolling a ball that is in direct contact with the spindles, trackballs can provide two-dimensional input like a mouse. Assuming you have yours connected to the X axis of your interface, configure this line: Here again, we are covering the possibilities. I go to Settings/Input and down to Input User 1 Binds. This too can be configured in the .rc file, but it is easier to adjust this within the MAME GUI. Only users with topic management privileges can see it. mame_current_mouse_enable = "enabled". Hidden Hardware Trackball Mounting Kit - 2-1/2" Screws For U-Trak Trackballs Replacement mounting kit for an Ultimarc U-Trak trackball. As you move your mouse controls you will see rows appear: You can press CONTROL-C to exit the test. SO, I have three analog devices that appear as two separate "mouse" inputs. I'm thinking I have to see some input there before I worry about seeing the trackball in any of the emulators, right? receives input from the X-axis of the mouse device, and TRACKBALL inputs come from both X and Y. Using the configuration file, You can exert very granular control to override the setup for specific games, or just configure your default settings for all games. The interface is an optipac and the trackball is a 3" happs. NoScript). You can fix that too with a minus sign as follows: It seems that I'm running version 1.5.0. Notice that from MAME's perspective, both DIAL inputs use the x-axis, but we are using two spinners on the same USB interface, so player 1 of our "mouse0" is x and player 2 is on y. Mame4All: If you are using gamepads, no trackball/spinner for you. For command line versions of MAME: In the MAME folder you will need to open the file 'mame.ini' with notepad and change the line that says 'ctrlr' to 'ctrlr X-Arcade' (see image on the right). Bring up the menu in AdvanceMAME and adjust the analog inputs and test as needed. So EmulationStation just sees the joysticks and buttons as keyboard keys and does not recognize any game controllers. For the record, I grabbed another SD card and downloaded Retropie 4.3 and set it up from scratch. You need to tell the core what device to map to what player, and we were doing it with core options in the config files based on details from the logs. Looks like your connection to RetroPie Forum was lost, please wait while we try to reconnect. I don't know if these lines are helpful to you to know what's loading or not: Following the steps above for RetroArch mouse support, it is even possible to adjust the mouse index to get multiple mouse devices working for different players. Thanks so much for your help! It sounds like I now have to configure the trackball in both Retroarch and in MAME? What finally got it working was something I didn't see listed here, in the. Drill 4 "blind" pilot holes through the mounting holes. Thanks again for the notes, hope this helps someone! There should be a section of the log similar to this: Interpretation: Please disregard any devices listed for the legacy interfaces /dev/input/mouse* and /dev/input/js*. now my Fing trackball isn't being recognized in mame. Next, I thought maybe I need to configure in Retroarch itself. Since most trackball games will be emulated in AdvanceMAME using Player1, configure these lines as follows: This tells MAME to map the Player 1 Trackball to the X and Y inputs for all four of our possible mouse inputs. file, I had to enable this option, then it started working immediately. Depending on the device type and vendor/model, the will be different than in the example above. [INFO] [udev] Adding device /dev/input/event3 as type ID_INPUT_KEYBOARD. Glue can be used if required. Price $3.40 $2.95 On Sale! No matter how Linux and MAME are indexing your mouse devices, the x-axis of all four should map to the game. This is handy, especially when using a default and multiple emulator cores, but confusing if troubleshooting after you may have added or changed a setting in one of them. Beware: The index of a specific device may change depending on what device you have attached to which port. We are covering all possibilities here so if the mouse indexes change (maybe you boot up with an external mouse attached and next time you don't) it won't affect the gameplay. This would lead me to make sure I have the core option enabled in /opt/retropie/configs/all/retroarch-core-options.cfg with the line, and add/adjust lines in my /opt/retropie/configs/arcade/retroarch.cfg. For example, if Tempest worked just like every other game but for some reason, just that game has the spinner working backwards, you could specify an additional input for that game only: tempest/input_map[p1_trackballx] -mouse[0,x] -mouse[1,x] -mouse[2,x] -mouse[3,x]. I don't know how to tell which version this is (not much like finding out where to gather that info...feel free to chastise me and tell me where to find so I can update this post if you like). Yes, I'm still using the 4.3 image I downloaded and installed fresh last night. 238 sold. On this arcade cabinet we have a dedicated trackball on mouse1 and we don't want people to be able to interfere with our game if they touch the trackball while the spinners are in use. Mame32 is set to use mouse as input, the in-game settings are set correctly to use mouse. This type of feedback can be very handy, as it tells you the index number and the axis of a specific controller from MAME's perspective. Install trackball and screw into place. I finally got it going with 2003 - some tips: Instead of using of using the trackball to test the input, I was just using the mouse, seemed to make things a little easier. From there I selected the option to edit the rom-specific retroarch config. It can also be useful to use the mouse in a specific angle, changing the grades on … Spinners and Trackballs appear on the control panels of many arcade classics. Too bad it would not work under Mame2003, but that's okay since this works for the two games I wanted working the most. Perixx PERIBOARD-509H, Wired Super Mini USB Trackball Keyboard, X Type Scissor Keys with 2 Built-in Hubs, Black, US English Layout 4.1 out of 5 stars 214 SWONVI Arcade Trackball Mouse,4.5cm Lighted Illuminated Round LED Trackball Mouse PS/2 PCB Connector for Arcade (Trackballs) Also, take a look at this thread. Type:cat /dev/input/mice and press enter. Here are the lines from the log: I tried lots of changes to various config files with no luck. Logitech Trackman Trackball Mouse: Stay comfortable while navigating features on your computer with this ergonomic trackball mouse, which reduces hand and wrist motion. For example, if you specify mame2003-mouse_device = "mouse" or input_player1_mouse_index = "X" in more than one location, the setting will be overridden the closer the config gets to the ROM. The device will be automatically configured as soon as it is physically plugged into the Jamma board port. I substituted a mouse in the same port and get the same results. Then remove trackball and enlarge holes to 1/4 in (6mm). I should update the example block in the wiki page so it is a closer/exact match. @ajacks504 said in Getting Trackball to work with MAME: I had to enable this option, then it started working immediately. Index settings may be necessary even for single player functionality, depending on the mouse devices detected on your system. Thanks again for the fast reply. [INFO] [Config]: loading config from: /opt/retropie/configs/arcade/retroarch.cfg. happens with Spintrak with own dedicated USB interface) you need to enter the Mame menu (thru TAB on your keyboard) and reverse the direction in the Analog input options. The recent update to mame2003 made my spinners or my trackball unusable depending on which game I was running. I downloaded the full retropie package and did a default install about 8 weeks ago. Next, I thought I'd try an ROM specific setting. It can be convenient map inputs for the paddle device just in case: input_map[p1_paddlex] mouse[0,x] mouse[1,x] mouse[2,x] mouse[3,x]. Adjusting Speed in MAME™: Once configured, the Player 1 DIAL control (spinner, steering, etc.) AdvanceMAME offers the most versatility when it comes to trackball and spinner controls. First, check out this updated wiki document. I'm not sure exactly what steps to take next. Is that necessary? You can determine which one is your spinner or trackball by trying each device individually using cat /dev/input/mouse0 or cat /dev/input/mouse1 and so on. As you can see, AdvanceMAME can handle this easily. it works in windows, and gameex, but when i try golden tee, it's not registering. So I started the game and hit tab for the runcommand menu. When putting together a MAME cabinet you are probably going to want to include a trackball on your control panel. I thought I could type it at the shell prompt, but it's not recognized. Oh, now I see what you mean about runcommand - just pressing a key before the game loads and choosing to load it in verbose mode. I don't know) so I followed the instructions in that section like this: Emulation Station / Retropie/Retropie Setup/Config Tools/Configedit/Advanced Config/Manually Edit All Configurations and scrolling down to find all/retroarch-core-options.cfg. Depending on other devices you have attached, Linux might see more than one USB mouse at the same time. The X-Arcade™ Trackball Assembly is a commercial grade, arcade quality trackball designed for use in any consumer or industrial application requiring mouse-style control. Thanks! It sounds like we might have similar configurations. It was recent updates to lr-mame2003 where these ideas apply and it is important to be on the same page if we are troubleshooting. Another test can be performed at the command prompt. The trackball may work with Windows 10, but it may not function correctly. @jvinga1 I am torn. I managed to get mame reinstalled and downloaded the neccessary games but I cannot select the trackball as the track y analog or the track x analog. Hi there. I figured I had to choose a Device Index 1 based on the info I mentioned earlier, but all four choices have "N/A" next to them. In additional their I-Pac line we carry a variety of Ultimarc products including trackballs, spinners, and light guns. If you have ever watched an old western movie and noticed how a fast turning wagon wheel can appear to spin backwards--that's the same effect caused by a low frame rate during filming. As of August 4, 2016, mame2003-libretrohas been capable of trackball and spinner support. As of August 4, 2016, mame2003-libretro has been capable of trackball and spinner support. I run a four-player cocktail cabinet using a keyboard controller (IPAC4) for all joysticks and pushbuttons, plus I have the Ultimarc UTrak trackball and a pair of TurboTwist2 spinners. Spinners can also be setup like a mouse with separate X and Y tracking (like an Etch-a-Sketch). . If it doesn't work, and you know you have functioning inputs (see tests above) you might have your spinner on the y-axis. Lightguns were common accessories for both arcade and console games. The encoder + optical sensors are capable of extreme sensitivity. While this is not generally necessary, you do have the option to override defaults you might have configured above by specifying a ROM/ at the beginning of an input line. https://retropie.org.uk/forum/topic/3/read-this-first, https://github.com/RetroPie/RetroPie-Setup/wiki/Spinners,-Trackballs,-Lightguns,-and-other-Mouse-Devices, https://github.com/RetroPie/RetroPie-Setup/wiki/lr-mame2003#mame-menu. I disabled hotkeys. Once configured, the Player 1 DIAL control (spinner, steering, etc.) In this respect, a spinner is also like a mouse that only moves in a straight line (left/right or up/down). Perhaps we need to include that option in the wiki. the mayflash dolphin bar). Interesting. Ultimarc has been building arcade interfaces since 2001 and are the best that all others are compared to. There are several options available from Ultimarc, Groovy Game Gear, Happ, and others. Perfection!!! Fortunately, software evolves as developers add more functionality. This flexibility is sufficient for most games, but there are exceptions on complex control panels. Here are any lines from the log file that I thought might be involved in any way: Any other ideas before attempting to jump to AdvanceMAME? Check the logs, yes. Now, rotate your spinner or move your trackball. @jvinga1 These log entries are consistent with what I saw and another user shared in the thread I linked above. input_player1_mouse_index = "0". You can make adjustments as needed, especially if you have multiple inputs you are trying to configure. Still, I am glad you will at least have a working trackball. Okay, installing AdvancedMame was pretty easy - found it on the retropie menu and installed 1.4. You'll want to look for trackball. What should I be using for the three settings at the top? and I was sure about my index, so i just started searching anything with a mame in it, and a mouse setting, if it was disabled, I enabled it, seemed to work for me. Soccer (1973) Shuffleboard (1978) Atari Football (1978) Atari Soccer (1979) Atari Baseball (1979) BullsEye (1980) Centipede (1980) Extra Bases (1980) Missile Command (1980) Kick (a.k.a. Reg. However, this can work against you if Linux is not observing the mouse interface fast enough. I am not familiar with that option, but I am glad it worked for you. However, if you plan to configure multiple input devices, it can be helpful to know how AdvanceMAME will see them. Product Information The RetroArcade.us Trackball with translucent white ball is an Arcade Quality trackball and will work with your Jamma board. Well, I was feeling like it was getting close and this would do it, but no luck. Look instead for the /dev/input/event* indexes. [INFO] [udev] Adding device /dev/input/event1 as type ID_INPUT_MOUSE. Once I know that I'm on mouse1, shouldn't I be able to just go to retroarch and choose settings/input /Input User 1 Binds and set Mouse Index to 1, then got down to User 1 Right Analog X+, press ENTER, then roll the trackball before the countdown finishes? Tap the expanding inserts into place. Like the Linux test above, AdvanceMAME has its own mouse testing command that allows you to see which mouse is controlling which axis. The computer is running windows 7 Trackball works as a mouse The whole thing was working perfectly and then it tripped my PowerBar twice back to back while rebooting and my whole system is messed up. Since my trackball didn't seem to work by default, I was guessing it might be an "absolute pointer device", (is it? I entered the in input_player1_mouse_index = "0", then ran the game. The results will be saved into the .rc file when you exit. I might go try a driving game now as suggested in the Wiki. If your OS doesn't recognize it, there's no way MAME will be able to use it.
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