I have no experience in death guard and nobody at my local store is playing them so I'm asking you guys. Awesome Inc. theme. The Vectors of Death and Disease rule gives any Plague Marine with two knives, an axe + knife, or a mace + knife an extra attack (it does nothing for the Champion), meaning that you can drop their bolters and have a squad of Assault Plague Marines who have 3 attacks on the charge and re-roll wound rolls of 1.This is a pretty good deal for a unit that might not have done much with its bolters, and it’s a cheaper option that triple plasma or double launchers + plasma. If you roll doubles, you take a mortal wound, and if you roll triples, you suffer D3 mortal wounds. I continued working on Dunland and finished the first batch of huscarls. As always, if you’ve got a question or comment about the article or your army, feel free to drop us a question in the comments below, or email us at contact@goonhammer.com. support miniatures, these were completed several months ago but I only However, they are still in current use in articles about previous military periods. I also noticed vanilla squads such as elites can take up to 5, while legion ones can take up to 10. Hello all! yo... 40k 8th edition: the game bringing many old hands out of the woodwork for without re... New year, new minis! Looking for advise about starting a death guard army. What would people recommend for a fluff/fun death guard army? *I mostly use... Shrouded in the mists of time and space exists an island, that is shrouded, The bigger, beefier, bomber brother of the Hell Blade. As always, if you’ve got a question or comment about the article or your army, feel free to drop us a question in the comments below, or email us at contact@goonhammer.com. I'll be starting a new Death Guard army once Nurgle's Rot dies down a bit and the hobby shop opens again, so in the meantime I'm doing research on what models I should get, from a gameplay standpoint. Generally, you probably want the plaguespitters –they’re a better deterrent for charging units on the whole and entropy cannons won’t help you much if you’re planning to hide the PBCs out of line of sight from the targets they’d go after. It’s not particularly useful in most Chaos armies and it doesn’t do much for Death Guard either, despite their slow movement. I've obviously not been posting here for quite some time. Shepard’s Guild. With some interesting vehicles, and the ability to take a hit, they hold up very well against anything. They definitely aren’t good enough when you don’t have any of that. Even with a drop to 16ppm base, having 5 Toughness and Disgustingly Resilient just isn’t enough to overcome their single wound, movement, and range limitations on the whole, but they have a few tricks up their pox-riddled sleeves that are worth looking at. It’s just more points than you want to spend on something that only carts your units around. ... Ultrasmurfs Built using WordPress, Forge World Drop Pods (the Dreadclaw and the Kharybdis), Mostly Mono Death Guard - click to expand, Death Guard and Daemons - click to expand, Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Dark Angels at the Bartlesville Iron Halo ITC Major, Day 1: A Gunum Tournament Report, Getting Started With Age of Sigmar Part 3: Advanced Battle Primer. The ideal situation is probably putting a Blightspawn in one with a squad, but sadly he won’t be able to reach anything if he gets out the turn it arrives from underground. So naturally, Mortarion gets one of the two offensive traits. Comes with a Plague Sprayer, which is one of the most hilarious weapons in the game – a 9″ d6 shot Plague Weapon flamer with 2d6 strength and AP-3 that does an insane 3 damage. These are around the $200 mark and include the basic staples of any army––infantry, a few vehicles and one or two specialists. Crisis Protocol: Their gre… I haven't posted here for a couple of weeks. Poxwalkers used to be pretty great, then Games Workshop issued an FAQ ruling stating that if they went over their starting size, you’d have to spend reinforcement points on them. Typically, you’re going to take 7-10 of these guys with Bubotic Axes and Combi-Bolters, swapping out the weapons on one or two for a Flail of Corruption, and giving another one or two Blight Launchers, depending on the unit size. If that’s active, you pretty much want to be Reaping against any target so you can maximize the number of extra Mortal Wounds you’ll generate. I finally got around to **completely** rebuilding the extruder assembly If you’re not taking Mortarion though, you’re better off buying more Blightlord Terminators instead. Outside of the Daemon Prince, Death Guard have access to three psyker options: Exactly the same as the Sorcerers in the Chaos Space Marines Codex, except locked into Nurgle and the Contagion Discipline and they can’t take Jump Packs. It runs Ahriman and Two Daemon Princes as its Thousand Sons to fly around Smiting at 24″ while hiding behind the Plaguebearers and charging anything that comes close, using their mortal wounds to destroy a unit per turn in the ITC format. For an army as slow and hardy as the Death Guard, you’d think that having Drop Pods to plant units in key positions would be great. Unfortunately, Chaos only gets the Forge World drop pods, which cost significantly more for their ability to fly around shooting things and can’t arrive on turn 1. Costs 30 points more than a normal Sorcerer, but comes with +1 Toughness, +2 Wounds, Disgustingly Resilient, a 4+ Invulnerable save, and he gives nearby Poxwalker units within 6″ the ability to re-roll rolls of 1 for their Disgustingly Resilient rolls. The l... As I've said before, my available hobby time is a bit more sporadic at These haven’t gotten much play yet in Chaos lists, but now that Hateful Assault makes more Chaos assault options worthwhile, these guys are worth a second look. The supposed core troop of the Death Guard, Plague Marines suffer from being a bit overcosted.


Prices too high? I’ve chosen this list, piloted by Jonathan Jones to a 4-1 and 54th place finish at the London GT, over one heavy on Dreadnoughts because it emphasizes the utility of Blightlord Terminators in the post-Hateful Assault world, and because honestly Deredeo and Leviathan Dreadnoughts are going to be more effective run as The Purge most of the time.This list is similar to the Nurgle/Thousand sons lists that saw success earlier this year, only it swaps out the Bloodletters and Hellforged Contemptor Dreadnought for a squad of Blightlord Terminators and a pair of Foul Blightspawn. With the extra 2D6 Strength 6 hits it generates when a model dies, it can wipe out 10-man squads of guard, cultists, and fire warriors with ease, helping score points in the ITC format for killing one and killing more every turn.


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starting a death guard army 2021